#import <AMMix3DControl.h>

Public Member Functions | |
| (void) | - applySettingsToInstance: |
| Apply the 3D parameters to the given audio object instance. | |
Properties | |
| AMVec3 | position |
| The 3D location of the sound source. | |
| BOOL | autoDoppler |
| Automatically calculate the velocity based on the location changes of the sound source if enabled. | |
| int | autoDopplerFactor |
| The factor used when automatic Doppler is enabled. | |
| AMVec3 | orientation |
| The orientation of the sound source, set by a 3D vector. | |
| AMVec3 | velocity |
| The sound source velocity, used for the Doppler effect if enabled. | |
| BOOL | dopplerEnabled |
| Enables or not the Doppler effect. | |
| AMVec3 | directivity |
| The directivity of the sound source. | |
| int | occlusionHFLevel |
| int | occlusionLevel |
| int | rolloffMinDist |
| int | rolloffMaxDist |
| int | rolloffFactor |
| The attenuation factor between the min. | |
| BOOL | muteAfterMax |
| Sets if the sound source must be muted after the max. | |
| - (void) applySettingsToInstance: | (id) | _instance |
Apply the 3D parameters to the given audio object instance.
| instance | A CueInstance or SoundInstance object on which you want to apply these 3D parameters. |
- (int) autoDopplerFactor [read, write, assign] |
The factor used when automatic Doppler is enabled.
Value 0 means that the velocity will always be 0.
- (BOOL) muteAfterMax [read, write, assign] |
Sets if the sound source must be muted after the max.
distance.
- (int) rolloffFactor [read, write, assign] |
The attenuation factor between the min.
distance and the max. distance.
1.5.9